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Author |
Thread Statistics | Show CCP posts - 70 post(s) |

CynoNet Two
GoonWaffe Goonswarm Federation
707
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Posted - 2016.03.21 08:47:36 -
[1] - Quote
Couple of points:
1) You can launch mobile depots (and probably other structures) when controlling a citadel
2) Is it intentional that there is currently no way to find friendly Citadels aside from corp bookmarks or probing? I would have expected them to be either globally visible or warpable from the structures list
3) Structure Doomsdays can be fired, unfitted then fitted again to bypass the cooldown. |

CynoNet Two
GoonWaffe Goonswarm Federation
707
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Posted - 2016.03.23 11:05:31 -
[2] - Quote
Torgeir Hekard wrote:Okay, so citadels can haz fighters.
Then what's the relationship between those citadel fighters and player skills?
Are fighter stats affected by the skills of the one controlling them? Are fighter skills required to use citadel fighters? (ATM they are not, but is this intended?)
I'm not sure about the rest, but Fighter Hangar Management does currently increase the fighter bay size in Citadels. |

CynoNet Two
GoonWaffe Goonswarm Federation
709
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Posted - 2016.03.23 13:58:42 -
[3] - Quote
Lugh Crow-Slave wrote:CCP any chance we can get this hanger to also include capitals and not just supers us WH pilots would like a change of scenery every now and then to and Christ dreads are bigger than supers lore wise wouldn't they also need the bigger bay? and dont even get me started on the FAX
Liking this idea; the Naglfar and FAX already break current hangar interiors so it just makes sense. |

CynoNet Two
GoonWaffe Goonswarm Federation
709
|
Posted - 2016.03.23 15:01:18 -
[4] - Quote
Eli Stan wrote:Would it be possible to allow on SISI (or even TQ) to set the vulnerability window to be larger than the minimum time? To test shooting Citadels, we have only a small time period to do so. I'd like to set the vulnerability windows to be 24x7 so we can shoot our Citadels whenever we want.
Also - anybody got a primer on control permissions? I can take control of my Citadels with the director character I used to deploy them, but not with other characters. I've double-checked corp roles, groups, profiles and skills - far as I can tell I should be able to take control of Citadels, but the button does nothing. I can't tell if I'm doing something wrong or if this is a bug.
Check the Business > Groups function for setting structure permission groups. It's work-in-progress but some parts do work.
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CynoNet Two
GoonWaffe Goonswarm Federation
709
|
Posted - 2016.03.24 13:38:43 -
[5] - Quote
helana Tsero wrote:Questions / Problems with citadels.
Corp theft. Currently a corp member with access can empty a corp hanger and put it all into their personal SMA/CHA. Directors have no idea who took what and where it went. Solution - need logging in corp hanger arrays. The solution to this is audit log containers, in the same way they're currently used in stations.
helana Tsero wrote:This is especially problematic if a corp gives ships/modules for members to use.. With POS you could check a members SMA.. but directors cant access Personal SMA/CHA in citadels. This is currently possible in stations / outposts with corp hangars; directors can view corp member personal hangars already. This functionality could be carried over to Citadels.
helana Tsero wrote:What happens if a person leaves a corp but leaves ships/modules in his personal SMA/CHA ? What happens to those assets that nobody can access but the ex corp member ? If the citadel is destroyed 1 year later is the value of all the ex members assets still in personal SMA/CHAs going to be calculated in the loss mail ? For the larger alliances that means the citadel loss mail is going to be worth trillions... Providing the structure isn't in a wormhole, a character can use the asset safety mechanics at any time to move their stuff somewhere safe. |

CynoNet Two
GoonWaffe Goonswarm Federation
709
|
Posted - 2016.03.24 16:33:46 -
[6] - Quote
Thalesia wrote:any news on Supercapital production restrictions`? is it possible in lowsec with a L or XL citadel post patch?
No manufacturing will be possible with Citadels on initial release. More structure types will follow in future along with the service modules to support their functions. |

CynoNet Two
GoonWaffe Goonswarm Federation
709
|
Posted - 2016.03.25 22:17:36 -
[7] - Quote
How come these have been de-listed from the market?
Standup Fighter Damage Amplifier I |

CynoNet Two
GoonWaffe Goonswarm Federation
709
|
Posted - 2016.03.25 22:37:09 -
[8] - Quote
It would be really helpful if the larger citadels launched their fighters from a central location. On an XL it currently takes several minutes to even get them at the same point, let alone engage a target. |
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